Class Time: Wed 9:10-Noon Location: SF234
Instructor: Dr. Hsing Mei Office: SF625 (or Second Life Dr'M's Office )
Email: mei@csie.fju.edu.tw Phone: 29053704
Hour in Office and SL: Tue/Wed/Fri 1:40-4:30p, or by appointment
Second Life:
(1) Join WECO Group,
(2) Profile/1st Life/Info: ie9x5xyy, Course Name, Blog URL
(3) Second Life SIG meeting: Fri 12:30-1:30p, SF651
TA: 李宗熹 arcanis@weco.net , 盧松筠 jimmylu@weco.net (SF638)
※ Grading:
Class Participation: SLS Post 12% (3x4%) + Collaborated Note 8%+Bonus
Quiz: 15% (3 x 5%)
Midterm Exam: 24%
Lab Assignment: 16% (4x4%)
Term Project: 25%
Lab4: (Team): Second Life Animation, Machinima (on YouTube)
Post lab reports on SLS course group. Demo process/time: To be announced by TAs. Team lab (Lab3-5) grade will be calculated by effort of each member: 70% Team grade, 30% Individual grade.
Innovated Term Report: (Team of 2 or 3)
(1) Possible project directions:
Design and develop a online game/animation/application on SL (+ Web)
Virtual World Environment study/experiment: Viewer trace, Performance tool, OpenSim
(2) Team member name and ID list (with the specified leader) and preferred demo/presentation date order (e.g. 5/26, 6/2, 6/9) due 3/3 on SLS course group.
(3) Written project proposal due 4/7 on SLS course group.
(4) Team Leader is responsible for ALL post on SLS.
(5) ALL member should participate the final demo and presentation.
(6) Written final report turn-in by post an article on SLS course board.
(with Student ID of ALL Team Members)
(7) Cross Grading:
Intra-team effort: 70% Team grade, 30% Individual grade
Inter-team grade: Due after each demo/oral presentation class (5/26-6/9)
Aimee Weber, Kimberly Rufer-Bach, and Richard Platel, Sybex, October 2007: 「Creating Your World: The Official Guide to Advanced Content Creation for Second Life」
Jeff Heaton, Heaton Research, Inc. July 2007: 「Scripting Recipes for Second Life」
Thor Alexander, Charles River Media; February 2003: 「Massively Multiplayer Game Development」
Thor Alexander, Charles River Media; February 2005: 「Massively Multiplayer Game Development 2」
Greg Hoglund, and Gary McGraw, Addison-Wesley, July 2007: 「Exploiting Online Games: Cheating Massively Distributed Systems」